The Divinity Developer Explains Its Implementation of AI Tools for Next Divinity Game
The team behind acclaimed role-playing games like Baldur's Gate 3 and Divinity: Original Sin recently teased its new project, creating a wave of anticipation within the industry. However, subsequent statements from the studio's figurehead have brought a new dimension to the discussion, focusing on the developer's stance toward machine learning.
A Tool for Ideation, Not Replacement
In a latest message, the studio's founder outlined that the developer is utilizing generative AI for particular supporting functions. These involve fleshing out presentation materials, generating early-stage visual ideas, and creating draft text.
Importantly, Vincke stressed that the end content in the game will be created solely by real artists. "We are developing every line in-house," he said.
Larian is actively increasing our team of concept artists and are currently assembling writing teams.
As visual development is being particularly called out — we presently have 23 visual developers and have job openings for more talent.
Everything we do is additive and designed to enabling creatives to spend more time on actual creation.
Any ML tool applied correctly is additive to a developer's process, not a replacement for their skill.
Responding to Feedback and Defining the Path
The news of AI usage originally provoked unease among a segment of the fanbase. In reaction, Vincke issued further elaboration on social media.
"Our team utilizes AI tools to research ideas, similar to we use search engines and reference books," he stated. "In the conceptual brainstorming phase we use it as a simple sketch for composition which we then replace with authentic artwork."
He added, "Larian brings on talent for their unique talent, not for their willingness to follow what a machine suggests."
Key Areas of AI Integration
Vincke had earlier detailed the team's focused approach to machine learning, defining its use into key pillars:
- Streamlining Repetitive Work: Areas like refining animations, voice editing, and technical processes like retargeting animations.
- Rapid Prototyping ('White Boxing'): Using technology to rapidly prototype rough versions of scenarios to experiment with concepts ahead of complete implementation.
- Future Potential for Gameplay: Exploring how machine learning could eventually create new forms of gameplay, particularly in creating unforeseen permutations in a detailed game universe.
He specifically stated that key artistic domains — like writing — are not departments where the team is replacing human input. Conversely, Larian is actively hiring in these exact fields.
"Larian is neither launching a game with any AI components, nor planning on cutting teams to replace them with artificial intelligence," Vincke concluded.